In the celebration of all things great and American, we're proud to present the characters of
inFamous and
Prototype cross-dressing. YAY! (See
inFamous' Cole after the break.)
Okay, so you're probably wondering where these images
came from. Yahtzee presented a challenge to the development teams of these two games after he couldn't decide which game was better in a recent episode of
Zero Punctuation. So, he jokingly said the "winner" would be whichever team sends in an image of the other game's protagonist cross-dressing.
And now the world is a much better place.
Continue reading Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini
Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini originally appeared on Joystiq on Sat, 04 Jul 2009 00:00:00 EST. Please see our terms for use of feeds.
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In the celebration of all things great and American, we're proud to present the characters of
inFamous and
Prototype cross-dressing. YAY! (See
inFamous' Cole after the break.)
Okay, so you're probably wondering where these images
came from. Yahtzee presented a challenge to the development teams of these two games after he couldn't decide which game was better in a recent episode of
Zero Punctuation. So, he jokingly said the "winner" would be whichever team sends in an image of the other game's protagonist cross-dressing.
And now the world is a much better place.
Continue reading Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini
Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini originally appeared on Joystiq on Sat, 04 Jul 2009 00:00:00 EST. Please see our terms for use of feeds.
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Posted by Alexander Sliwinski in
Xbox360,
ign,
lionhead-studios,
milo,
peter-molyneux on 07 4th, 2009 |
no responses
Concept and execution are two totally different worlds. Although the concept and initial presentation of Lionhead Studios'
Milo blew everyone away at
E3 2009, what does fate have in store for the little digital boy's longterm execution?
IGN attempts to answer that question in a little sketch they put together. We all know Milo will lose his innocence once he's in the hands of normal people, but just how bad will it become? Check out the video after the break.
Continue reading IGN shows us Milo's future
IGN shows us Milo's future originally appeared on Joystiq on Fri, 03 Jul 2009 23:45:00 EST. Please see our terms for use of feeds.
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Posted by Alexander Sliwinski in
Xbox360,
ign,
lionhead-studios,
peter-molyneux on 07 4th, 2009 |
no responses
Concept and execution are two totally different worlds. Although the concept and initial presentation of Lionhead Studios'
Milo blew everyone away at
E3 2009, what does fate have in store for the little digital boy's longterm execution?
IGN attempts to answer that question in a little sketch they put together. We all know Milo will lose his innocence once he's in the hands of normal people, but just how bad will it become? Check out the video after the break.
Continue reading IGN shows us Milo's future
IGN shows us Milo's future originally appeared on Joystiq on Fri, 03 Jul 2009 23:45:00 EST. Please see our terms for use of feeds.
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So this is kinda confusing, try to roll with us. Developer Reality Pump
announced that it's working on
Two Worlds II, due this winter. Only ... it had already announced a sequel to
Oblivion-esque FPS RPG called
Two Worlds: The Temptation. We're pretty sure the team just decided to go with the number instead of the subtitle, but we guess we'll
never know. (Yeah, we've emailed them.)
Set two years after the original,
TW II promises "completely overhauled AI and balancing standards, experienced authors, [an] active combat system and the brand-new engine." Here's hoping the changes can make the sequel not so ... you know ... wretched?
[Via
Eurogamer]
Hey, someone's making Two Worlds II originally appeared on Joystiq on Fri, 03 Jul 2009 22:45:00 EST. Please see our terms for use of feeds.
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So this is kinda confusing, try to roll with us. Developer Reality Pump
announced that it's working on
Two Worlds II, due this winter. Only ... it had already announced a sequel to
Oblivion-esque FPS RPG called
Two Worlds: The Temptation. We're pretty sure the team just decided to go with the number instead of the subtitle, but we guess we'll
never know. (Yeah, we've emailed them.)
Set two years after the original,
TW II promises "completely overhauled AI and balancing standards, experienced authors, [an] active combat system and the brand-new engine." Here's hoping the changes can make the sequel not so ... you know ... wretched?
[Via
Eurogamer]
Hey, someone's making Two Worlds II originally appeared on Joystiq on Fri, 03 Jul 2009 22:45:00 EST. Please see our terms for use of feeds.
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Posted by Randy Nelson in
Xbox360,
arkedo,
big-bang-mini,
bizarre-creations,
boom-boom-rocket,
ea,
fantavision,
fourth-of-july,
patriotic,
sony,
southpeak on 07 4th, 2009 |
no responses
The founding of a nation
is pretty significant
and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "
The Stars & Stripes Forever" for us) and make with the clicking!
Continue reading Three games to light up your 4th
Three games to light up your 4th originally appeared on Joystiq on Fri, 03 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.
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Posted by Ben Gilbert in
Doug-Lombardi,
Xbox360,
business,
gamesindustry.biz,
gamestop,
left-4-dead,
pc,
retail,
steam,
valve on 07 4th, 2009 |
no responses
Worried that those pesky digital shelves are going to put your local brick-and-mortar out of business in the next few weeks? Worry not, friends, as Valve's Doug Lombardi is here to put all your worries to bed. Talking to
GamesIndustry.biz, Lombardi claimed that "free weekend" sales on Steam (among others) actually help to bolster sales at physical retail locations as well as online.
"Recently we've seen data that shows
Left 4 Dead free weekends increase the sales of
Left 4 Dead on Steam, at retail and on the Xbox 360, which we would never have guessed could have happened, but it's just that word of mouth," says Lombardi. Furthermore, he waves off talk of bad blood between Valve and GameStop over the developer's Steam service, saying, "We spent more money at GameStop in the US promoting
Left 4 Dead than we did at any other chain ... we sold more copies of
Left 4 Dead at Gamestop than we did at any other chain ... for us, whichever cash register you want to pay at, that's fine." Not that it matters to GameStop anyway, given the lack of a threat posed for at least
another five years, right?
Valve: Steam sales even boost retail games originally appeared on Joystiq on Fri, 03 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.
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Break out those tattered jeans and torn up flannel, because
Guitar Hero: World Tour is getting a new DLC pack for the punk in all of us. Dubbed the Epitaph Punk-O-Rama Track Pack, the download features three tunes from three separate well-known Epitaph artists. It may be a bit more on the mainstream side of punk, but they're good tracks nonetheless.
Here's what you'll get (440

XBL / $5.49 PSN):
The track pack is available for download now in the US and Europe. Who's about to rock? We may or may not salute you.
Guitar Hero: World Tour gets punk rock DLC injection originally appeared on Joystiq on Fri, 03 Jul 2009 16:15:00 EST. Please see our terms for use of feeds.
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Posted by Jem Alexander in
Xbox360,
left-4-dead,
left-4-dead-2,
valve on 07 3rd, 2009 |
no responses
Valve's PR overlord, Doug Lombardi, answered our burning Left 4 Dead 2 questions at a recent event in London. We discuss PS3 development, the new cast and clarify some of the game's features, so read on.
So first thing's first. Where's Half Life 2 Episode 3?
Laughs. Stay tuned! No news on that today.
Worth a try! What's the real deal with PS3 development? At the end of last year you seemed quite up on the idea and then nothing since then.
We're still up on the idea. The thing that we've come to the conclusion on is that we've got to get some PS3 developers at Valve. We always look at everything as if we were customers of our products -- what would we want and what would we expect? If you look at
The Orange Box -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. And then you look at
Left 4 Dead, I think it was 89 or 90 on both platforms.
Continued after the break.Continue reading Interview: Valve's Doug Lombardi
Interview: Valve's Doug Lombardi originally appeared on Joystiq on Fri, 03 Jul 2009 15:30:00 EST. Please see our terms for use of feeds.
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